Ah, the memories. Here are some of my old Dreamcast projects. Those curious
on how to burn DC stuff, or how any of this is even possible, please visit DC Emulation.Com.
If you've never burnt anything for the DC before I suggest you visit the site to save
yourself the headaches. Btw, all of this is perfectly legal and allegedly people
at Sega of America were interested in the homebrew Dreamcast scene. Too bad
the console was discontinued shortly thereafter. I don't play games much anymore,
but the Sega Dreamcast will always be my favorite.
Catz n' Dogz
Descripition: Simple game of Tic-Tac-Toe. Utilizing a theme of cats and
dogs. This was the first game I've ever done, and it shows. A "functional"
s3m player is included. Debut was 22 May '02 and it was developed using C, Libdream
0.9.5, and DC Gfx.
Files:
- DJ image -
ready to burn, DiscJuggler self booting image. I'm not sure if this works anymore.
-plain files (scrambled) -
bootable binary, Consolevision ip.bin
-plain files (unscrambled) -
unbootable binary, no ip.bin
Vectoroids DC
Descripition: A port of Vectoroids
by Bill Kendrick (www.newbreedsoftware.com/vectoroids),
this Asteroids clone has seen life on many platforms. My port is the
same great game but it has a bigger display and you can save high scores to your VMU.
Main menu in this version has been provided by James Futhey, the same guy who has
designed both of my Storm! Studios logos over the years. Developed using C, KOS,
and SDL-DC.
Files:
-plain files (scrambled)
- bootable binary, ip.bin (1.6mb)
-plain files (unscrambled)
- unbootable binary, no ip.bin (1.3mb)
-self booting DJ image
ready to burn, DiscJuggler selfbooting image. Not sure if this works anymore.
(1.6mb)
source - C source
code (929kb)
Defendguin DC
Description: My personal favorite. This is a port of a Defender clone by Bill
Kendrick (www.newbreedsoftware.com/defendguin),
and this game also has seen life on many platforms. Has a bit of a Linux theme,
good music, and is fast paced. This game is for one or two players, and supports
analog control as well as saving your high score to your VMU. Developed using C, KOS,
and SDL-DC.
Files:
-Unscramble binary
unbootable binary, no ip.bin (3.10mb)
-Scrambled binary bootable
binary, no ip.bin (3.57mb)
-Source C source
code (2.71mb)